C++ Programming COURSE TRAINING IN HYDERABAD
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About this C++ - Programming
C++ is a cross-platform language that can be used to create high-performance applications. C++ was developed by Bjarne Stroustrup, as an extension to the C language. C++ gives programmers a high level of control over system resources and memory.
Top Reasons to Learn C++ Programming
• Compilers using C++
• Operating Systems Using C++ as a Programming language.
• C++ is Fast and Efficient Still.
• Perks of C++ being a block structure language.
• C++ in hardware.
• Simulations using C++
• Developers using C++ Language.
• Advantage of Object-oriented Programming language.
Who can Pursue Artificial Intelligence?
- Any Degree pursuing or Graduated,
- Bachelor’s, Master’s, PhD, and
- Anyone interested in course
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Duration | 3 Months | 7 Months | 7 Months + 1 Year |
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COURSE CURRICULUM
• Introduction to C++
• Different paradigms of problem solving
• POP vs OOP
• Features of Object Oriented Programming Languages
o Object
o Class
o Abstraction
o Encapsulation
o Inheritance
o Polymorphism
o Dynamic Binding
o Message Communication
• Constants
• Variables
• Keywords
• Data types
• Declaration of Variables
• Output Stream (cout) & Manipulators
• Input Stream (cin)
• Comments
• Operators
o Arithmetic operators
o Relational operators
o Logical operators
o Assignment operators & compound assessment operations
o Increment & decrement operators
o Conditional operators
o Bitwise operators
o Shift operators
o Type casting
o Compound assignment operators
o Address operators
o Comma operator
o Pointer operator
o Sizeof operator
o new operator
o delete operator
o .*
o *::
o ::
• Control Statements
• Conditional Control Statements
o If, if-else
o nested if-else, if-else-if ladder
• Multiple Branching Control Structure
o switch-case
• Loop Control statements
o while
o do-while
o for
• Nested Loops
• Jump Control structures
• break
• continue
• goto
• return
• Arrays
• Strings
• Structures
• Pointers
• Dynamic memory allocation using new and delete
• Defining a Function
• Calling a Function
• Return statement
• Function Prototype
• Basic Function Designs
• Scope
• Reference variables
• Recursion
• Parameter Passing Methods
o Call by value
o Call by address
o Call by reference
• Function Overloading
• Default Arguments
• Inline Functions
• Defining a Class
• Creating Objects
• Access specifiers
• Accessing Class Members
• Scope Resolution Operator ( :: )
• Defining Member Functions
o Outside the class
o Inside the class
• Member function with argument
• This pointer
• Passing Objects as Arguments
• Returning Objects
• Array of objects
• Pointer to object
• Dynamic objects
• Friend Functions
• Friend Class
o Composition
Container class
Contained class
• Programs
• Student Class
• Employee Class
• Complex Class
• Matrix Class
• Rational Class
• Circle Class
• Rectangle Class
Constructors & Destructors
• Constructors
• Properties of constructors
• Types of constructors
o Default Constructors
o Parameterized Constructors
o Copy Constructors
• Constructor Overloading
• Constructors with Default Arguments
• Destructors
• Differences between Member functions & Constructors
• Differences between Constructors & Destructors
• Static Data Members
• Static member functions
• Constant data members
• Constant Member Functions
• Defining Operator Overloading Function
• Overloading Unary Operators
• Overloading Binary Operators
• Overloading Unary Operators using Friend Functions
• Overloading Binary Operators using Friend Functions
• Overloading << & >>
• Programs
• I-O stream Class hierarchies
• Unformatted I-O Operation
o get(), put(), getline()
o write()
o in cout
o cin
• Formatted I-O Operations
o width(), precision()
o fill(), setf()
o unsetf()
• Manipulators
o Manipulator operators
Endl, ends
• manipulator functions
setw(), setfill()
setprecision()
setiosflags()
setbase()
resetiosflags()
• User defined manipulators
• Operator and Overloading
Standard Template Libraries
• Containers
• vector
• list, deque
• arrays
• forward_list
• queue
• priority_queue
• stack
• set, multiset
• map, multimap
• Algorithms
o Sorting, Searching
o Important STL Algorithms
o Useful Array algorithms
o Partition Operations
• Iterators
• Class hierarchies
• Base classes
• Derived Classes
• Derived Class Definition
• Access specifier : protected
• Types of Inheritance & Programs
o Single inheritance
o Multiple inheritance
o Hierarchical inheritance
o Multi-level inheritance
o Hybrid inheritance
o Multi-path inheritance
• Constructors in Derived Classes
• Destructors in Derived Classes
Polymorphism and Virtual Functions
• Static Binding
• Dynamic Binding
• Virtual Destructor
• Function Overriding
• Accessing Members using Pointers
• Virtual Functions
• Pure Virtual Functions
• Abstract Classes
• Virtual Destructors
• Introduction
• Advantages
• Function Templates
• Over loading function template
• Class Templates
• Inheritance Class Templates
• Types of Errors
• Benefits of exception handling
• try, catch, throw keywords
• Throwing an exception
• ‘try’ block
• Catching an exception
• Exception objects
• Rethrowing an exception
• Exception Handling Mechanism
• Catching all exceptions
• Nested try blocks
• File Streams Classes
• Opening & Closing a File
• Detection End of File
• File Pointers & Their Manipulation
• Sequential Files
• Random Access Files
Components of C++ Programming?
• The Standard Template Library, more commonly referred to as STL.
• The Iostream Library.
• The String Classes.
• Utilities.
• Localization.
• The Numerics Library.
• Language Support.
• The Standard C Library.
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